Isosurface Raytracing Shader
This little exercise uses Keenan Crane's rayracing algorithm from the quaternion julia set to render isosurfaces on the GPU. You can download the shader here. Here is a video from Paul Bourke's The Blob surface:
Next Generation Graphics
This little exercise uses Keenan Crane's rayracing algorithm from the quaternion julia set to render isosurfaces on the GPU. You can download the shader here. Here is a video from Paul Bourke's The Blob surface:
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tonfilm
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